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Project 2023

Experience Playbook

A lightweight reference tool documenting micro‑interactions, motion guidelines, and interface patterns in a single monochrome library.

Product Design UX Documentation
Experience Playbook

Context

Multiple product teams were designing flows in parallel with no shared source of truth for interaction patterns. The result: similar problems solved in slightly different ways across the product.

The Experience Playbook was created to:

  • Document micro‑interactions for common flows.
  • Encode a motion language that could be reused.
  • Provide a single reference for product, design, and engineering.

Structure of the library

Each pattern in the Playbook follows the same structure:

  1. Intent – what problem the pattern solves and where it should be used.
  2. Anatomy – key UI elements and states, with annotations.
  3. Motion spec – durations, easing curves, and distances.
  4. Do / Don’t – concrete examples showing good and bad implementations.

Patterns are grouped into sections:

  • Onboarding
  • Search & filtering
  • Form validation
  • Notifications & toasts
  • Empty states & loading

Motion guidelines

All motion in the Playbook is defined in a single timing table shared across platforms. Example:

TokenDurationUse case
motion.tap140msButton presses, toggles
motion.dialog220msModals, drawers
motion.pageIn320msPage transitions, overlays
motion.feedback400msAsync success / failure cues

Combined with a small set of easing curves, this keeps interactions feeling intentional and repeatable instead of random.


Output

The final Playbook shipped as:

  • A monochrome documentation site built with the same design language as the product.
  • Embedded prototypes that demonstrate each pattern.
  • Copy‑and‑paste snippets for both design tokens and component usage.

Teams now onboard to the product by reading and using the Playbook, which has reduced design review friction and made new work feel much more cohesive.